Director Satoshi Terada and producer Eiji Aonuma revealed that Link was originally going to speak in The Legend of Zelda: ...
Series producer Aonuma acknowledges "a lot of the focus of the topic of conversation was going to be on Zelda being the main ...
Echoes of Wisdom arrived as a new take on the beloved franchise by, as mentioned, putting Zelda at the heart of the adventure ...
Here are the full details. Aonuma took center stage alongside key staff Tomomi Sano and Satoshi Terada from project studio ...
but it felt really wrong," Aonuma says. "We kept thinking 'he'd never say that!'" Echoes of Wisdom director Satoshi Terada ...
At one point, Nintendo's famously silent lead Link was going to have lines of dialogue in Zelda: Echoes of Wisdom. However, the developers ultimately agreed it didn't feel right, even though in Echoes ...
The creative leadership behind the latest Legend of Zelda game, Echoes of Wisdom, have responded to players’ creative tricks ...
Nobody talks how to properly use the menu. The simplest thing to do is to go to the big menu, and click on as many echoes you ...
Echoes of Wisdom, Link was finally supposed to get a voice and have real dialogue. But anyone who has played the game knows that Nintendo didn't commit to their plan. Now, they have revealed why they ...
"(The bed) has been in there since the start of the development period," said Grezzo director Satoshi Terada through a ...
The Legend of Zelda Echoes of Wisdom was a big hit on Nintendo Switch, but there was some serious nervousness during its ...
The Legend of Zelda Echoes of Wisdom changed the series formula in many respects, but one element the team felt was "too much ...