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Developer contacts tell us that the phenomenon is linked to the use of the Xbox One scaler in combination with the utilisation of multiple display planes (allowing native and sub-native elements ...
A dynamic scaler is in play on Xbox One X, and owing to the highly variable nature of the gameplay itself, the range of pixel counts covered is significant. Based on a sample of over 30 still ...
The GameCube version of Scaler has a very clean look to it, and it's similar in quality to the Xbox version of the game. There isn't much to the sound design, but what's there works well.
Infinity Ward need to go back to the Xbox One X version and fix these problems. Employing a more aggressive dynamic scaler appears to be the solution here. You may like VividQ announces Call of ...
Scaler jumps through the portal into the Dragon world. He's managed to escape from his captors for the moment, but now he's in their world and they're hot on his heals.
One of the games shown at the event was a platformer named Scaler, which features a blue chameleon with the ability to transform into a variety of creatures that are roaming around the landscape.
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