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Link, Nintendo and The Legend of Zelda
Nintendo almost broke the golden rule with Link in Zelda: Echoes of Wisdom, but not for a good reason
Eiji Aonuma, producer of The Legend of Zelda franchise, says they almost voiced Link in the latest entry in the series, Echoes of Wisdom.
Link estuvo a punto de hablar en Zelda: Echoes of Wisdom
¡Un detalle muy curioso sobre su desarrollo! Estamos hablando de: The Legend of Zelda: Echoes of Wisdom, que ya está disponible
Nintendo Made Link Talk in The Legend of Zelda: Echoes of Wisdom But 'It Felt Really Wrong'
Nintendo tried making the historically quiet Link talk in The Legend of Zelda: Echoes of Wisdom but ultimately decided against it because it "felt really wrong." In an interview with Famitsu translated by Automaton,
Nintendo casi rompe la regla de oro con Link en Zelda: Echoes of Wisdom, pero no lo hizo por una buena razón
Eiji Aonuma, productor de la franquicia The Legend of Zelda, afirma que casi ponen voz a Link en la última entrega de la saga, Echoes of Wisdom.
Link estuvo a punto de tener diálogo en The Legend of Zelda: Echoes of Wisdom, confirma Nintendo
La industria del videojuego está llena de tradiciones que se han ido creando de forma casi involuntaria, y que a día de hoy romper sería algo histórico o demasiado sorprendente. Un gran ejemplo es la
Echoes Of Wisdom Lead Says There's "Lot Of Possibility" For More 2D Zelda Games
Echoes of Wisdom is a pathbreaking game in the iconic series, as for the first time, the protagonist is actually Zelda. The game sticks to the original Link to the Past format of having top-down perspective,
Echoes of Wisdom: Legend of Zelda developers talk game themes, timeline, favorites
The developers of the newest game in the Legend of Zelda series give a behind-the-scenes look at Echoes of Wisdom and its development.
"He'd never say that": Why Nintendo decided against letting Link talk in Zelda: Echoes of Wisdom
Echoes of Wisdom, Link was finally supposed to get a voice and have real dialogue. But anyone who has played the game knows that Nintendo didn't commit to their plan. Now, they have revealed why they didn't give Link a voice in Echoes of Wisdom as intended and here is why – and you know what?
Legend of Zelda: Echoes of Wisdom director though making the 2D game 'might be close to impossible'
While the game has now proven to be a hit with fans, 'The Legend of Zelda: Echoes of Wisdom' director Eiji Aonuma thought it "might be close to impossible" to successfully revive the traditional top-down style for the title.
The famously mute Link almost spoke in Legend of Zelda: Echoes of Wisdom
At one point, Nintendo's famously silent lead Link was going to have lines of dialogue in Zelda: Echoes of Wisdom.
1d
Link iba a hablar por primera vez en The Legend of Zelda: Echoes of Wisdom, pero Nintendo cambió de opinión por una muy buena razón
The Legend of Zelda es una serie que evoluciona con cada entrega y spin-off, pero tiene elementos que permanecen como una ...
latam.ign
1d
Nintendo intentó darle por primera vez voz a ‘Link’ en Echoes of Wisdom
Link
se ha caracterizado siempre por su falta de diálogo y, a pesar de que
en
ocasiones podemos leer lo que piensa y dice ...
Hobbyconsolas
1d
Zelda Echoes of Wisdom casi se convierte en el primer juego de la saga en dar voz a Link, pero Eiji Aonuma pensó que sería muy extraño
El productor de The Legend of Zelda, Eiji Aonuma, reconoce que estuvo muy cerca de 'romper' una de las reglas de la saga con ...
eldeber.com.bo
1d
Nintendo casi rompe una tradición de décadas en The Legend of Zelda: Echoes of Wisdom
Zelda
asumió el papel principal
en
esta entrega, mientras que
Link
quedó
en
segundo plano. Durante el desarrollo, los ...
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