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Jordan Thomas, who worked on all three BioShock games and co-op horror game The Blackout Club, says that easy access to game engines has played a key role in the rise of jump scare-driven games.
When a jump scare is good, you're angry at it to the same degree you respect it (something you can hear in the tone of the cursing). It'd take pages and pages to thoroughly document all the good ...
And in the past few years, video games - from the ... Having said all that, one of the biggest story beats was kept mercifully unaltered - the final jump scare. Much like Carrie's hand rising ...
these games prove that horror doesn’t have to be all jump scares and panic rooms—it can also be strange, complex, and maybe ...
Considered a shortcut at best and, as the comments would suggest, cheap at worst, so real is the hate for jump scares that you’ll often see them mentioned in a game’s description (or at least ...
“The notes were already coming in of, ‘time to do jump scares.’ So I thought, we’re going to do all of them at once and, if we do it right, a jump scare will be rendered meaningless for ...